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<channel>
	<title>Richard Preston</title>
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	<link>http://thecollectivereview.com/richard-preston</link>
	<description>A product of Scotland and a second-generation child of modern media, Richard&#39;s natural ability to form accurate and correct opinion has seen him work for a number of actual printed publications. He&#39;s tinkered with gadgets, condensed huge swathes of Cult TV and Sci-Fi into his head and has even stood on stage to tell jokes what he wrote himself. Now living in North London, he dedicates his life to guiding you through our planets maze of media hell.</description>
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		<title>Chatting to Stan Lee, dancing to Chris Moyles and explaining WebTV</title>
		<link>http://thecollectivereview.com/richard-preston/chatting-to-stan-lee-dancing-to-chris-moyles-and-explaining-webtv.html</link>
		<comments>http://thecollectivereview.com/richard-preston/chatting-to-stan-lee-dancing-to-chris-moyles-and-explaining-webtv.html#comments</comments>
		<pubDate>Mon, 14 May 2012 12:03:57 +0000</pubDate>
		<dc:creator>rich</dc:creator>
				<category><![CDATA[Richard Preston]]></category>
		<category><![CDATA[avengers]]></category>
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		<guid isPermaLink="false">http://thecollectivereview.com/richard-preston/?p=607</guid>
		<description><![CDATA[We chat to Stan Lee, eye up Doctor Who, crash the Playstation Vita party and explain WebTV]]></description>
			<content:encoded><![CDATA[<p><em>World Of Geek</em> is the ultimate guide to your planet&#8217;s culture. All the amazing things geek call fun can seem a little daunting to the muggles out there but, rest assured, <em>World Of Geek</em> will hold your hand and show you geek-good from geek-bad. Join Rich as he explains what this new thing called WebTV is, checks out the launch of the <em>Playstation Vita</em> and heads to the London Super Comic Con to chat to <em>Avengers</em> creator Stan Lee.</p>
<p>Follow <em>World Of Geek</em> on Twitter: @world4geeks</p>
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		<title>SSX: A Review</title>
		<link>http://thecollectivereview.com/richard-preston/ssx-a-review.html</link>
		<comments>http://thecollectivereview.com/richard-preston/ssx-a-review.html#comments</comments>
		<pubDate>Sun, 01 Apr 2012 19:56:27 +0000</pubDate>
		<dc:creator>rich</dc:creator>
				<category><![CDATA[Richard Preston]]></category>
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		<category><![CDATA[EA]]></category>
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		<category><![CDATA[extreme]]></category>
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		<category><![CDATA[ssx]]></category>
		<category><![CDATA[ssx tricky]]></category>
		<category><![CDATA[tricky]]></category>
		<category><![CDATA[videogames]]></category>
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		<category><![CDATA[zoe]]></category>

		<guid isPermaLink="false">http://thecollectivereview.com/richard-preston/?p=597</guid>
		<description><![CDATA['Far out! It's a gnarly snowboarding-fest, bro'. That's how snowboarders talk.]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify">You know when your uncle tries to dance or your dad tries to rap? That’s me when I try to understand snowboarding. All the gnarly lingo and flippy floppy acrobatics look fun though, even if I’d be a danger to fashion, myself and anyone around me. Thank heaven, then, for the return of <em>SSX</em>.</p>
<p style="text-align: justify"><em>SSX</em>, or seriously sexy extreming or something, I dunno, it doesn’t matter, is a remake of the classic snowboarding racer. This time round, the publisher, EA, has made sure the radical boarding action title is dripping in 2012’s coolest buzzwords, irritating thumping tunes and is topped off with wholly obnoxious characters.</p>
<p style="text-align: justify">The likes of Zoe and Susan, with Mac ‘I act like a tool’ Fraser and Toby ‘kickable’ Jones, have gathered up to race around the world against the toughest snowboarders a humble PS3 processor can simulate, all in a fluster of big graphics and cheesy voice-overs. To what end I don’t know, I mashed ‘skip’ on the control pad. It was either that or I threw up my eyes balls.</p>
<p style="text-align: justify">The core gameplay of <em>SSX</em> is sound. It was sound 12 years ago with the first <em>SSX</em>, then with <em>SSX</em> <em>Tricky</em> and <em>SSX</em> <em>3</em>. What’s new here is the addition of all the presentation farts.</p>
<p style="text-align: justify">Maybe you’re special enough to filter out all the bits of a game which don’t make up the meat and bones of the gameplay. I am. It means <em>SSX</em> is a palpable as a jolly cup of tea for yours truly. For anyone else it will be a Pepsi Max advert.</p>
<p style="text-align: justify">The controls aren’t too different from the likes of <em>SSX</em> <em>Tricky</em>, with the main difference being the right hand-stick taking the place of the button mashing for effortless mid-air moves. It’s a lovely mechanic, be glad it’s there, even if you choose to ignore it and go retro with your controls.</p>
<p style="text-align: justify">The tracks are far longer and wider than in the previous <em>SSX</em> titles, with huge glowing arrows, bright red railings to grind and illuminous trails left by the punchable twats you’re racing against. There are jumps everywhere and most lumps in the ground can give you huge air, so scoring high is very easy.</p>
<p style="text-align: justify">An <em>SSX</em> vet will throw some serious mid-air shapes, notching up an impressive score first time around. It’s great, this is what <em>SSX</em> always did well; making any novice with thumbs feel like they’ve been shredding this game for months.</p>
<p style="text-align: justify">It’s an addictive game because of this. ‘Just one more mountain’, you think, on the way home but don’t be fooled. The learning curve is pretty steep, rocketing up after the first few slopes as the game introduces sandbox mountains, covered in ice with enormous deadly drops. But keep at it, SSX is a rewarding game to concur if you can put up with it.</p>
<p style="text-align: justify">For old <em>SSX</em> fans the addition of the ice-axe, the squirrel suit and freefalling will seem like superficial additions to an already perfectly adequate game mechanic. Thing is, these are fairly logical additions to the whole snowboarding-only approach, I know this, but they’re still in the way.</p>
<p style="text-align: justify">The ice-axe in particular is a ball-ache; causing you to turn wide and slow – they take a lot of getting used to if it was even a thing that needed to happen In the first place. Maybe this is why we don’t need a brand new <em>SSX</em>. Maybe all we needed was a high-definition remake.</p>
<p style="text-align: justify">Taking <em>SSX</em> online is a little less thrilling than Zoe and company’s gnarly attitudes would suggest. Dropping into a multi-player thrill-race with half a dozen or so other players, uh, doesn’t happen. Instead, you’re invited to participate by picking a run and racing down it as many times as your patience allows.</p>
<p style="text-align: justify">Maybe you win earnings, maybe you don’t and along the way you can gather a list of ‘rivals’ who have also raced down it. You can come back and race these fellow <em>SSX</em> fans when you’re both free, if you can be bothered. All in all, very clumsy.</p>
<p style="text-align: justify">Also, as with other EA titles, you can’t have complete online fun unless you have one of EA’s online passes. These come with every new copy of <em>SSX</em> but if you like your games second-hand you’ll have to buy one. Cha-ching. Don’t worry, if you already have an online pass you can still spend money on equipment for your riders or buy credits, which you could just earn yourself, lazy, to unlock other parts of the game.</p>
<p style="text-align: justify">This new <em>SSX</em> should be suffering from a nasty bout of style over substance, but it’s <em>SSX</em> so it’s very playable. With this remake, though, EA has thoroughly modernised the franchise with the kind of rubbish too many modern games suffer from. Then emptied a box of bells and whistles onto it.</p>
<p style="text-align: justify">Who&#8217;s looking embarrassing now, SSX? Hm&#8230;? Yes, I&#8217;m pretty sure it&#8217;s still me.</p>
<p style="text-align: justify"><em>SSX is available now on PS3 and Xbox 360.</em></p>
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		<title>Resident Evil Revelations: A Review</title>
		<link>http://thecollectivereview.com/richard-preston/resident-evil-revelations-a-review.html</link>
		<comments>http://thecollectivereview.com/richard-preston/resident-evil-revelations-a-review.html#comments</comments>
		<pubDate>Mon, 05 Mar 2012 13:39:36 +0000</pubDate>
		<dc:creator>rich</dc:creator>
				<category><![CDATA[Richard Preston]]></category>
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		<category><![CDATA[evil]]></category>
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		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pad]]></category>
		<category><![CDATA[preston]]></category>
		<category><![CDATA[pro]]></category>
		<category><![CDATA[redfield]]></category>
		<category><![CDATA[resident]]></category>
		<category><![CDATA[revelations]]></category>
		<category><![CDATA[richard]]></category>
		<category><![CDATA[Valentine]]></category>

		<guid isPermaLink="false">http://thecollectivereview.com/richard-preston/?p=585</guid>
		<description><![CDATA[The pint-sized, lighter Resident Evil you can enjoy between commutes]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify">Zombies! Only joking. <em>Resident Evil</em> doesn’t do zombies anymore, not entirely. Ever since <em>Resident Evil</em> <em>4</em> in 2005, the classic zombie-reinvigorating action survival horror franchise has played down the living dead in favour of ‘infected’ people. And monsters.</p>
<p style="text-align: justify">In <em>Resident Evil</em> <em>Revelations</em> Jill Valentine actually uses the words ‘monster’, ‘infected’ and ‘zombie’ during the course of her dialogue. Honestly, I don’t know if I recognise this <em>Resident Evil</em> thing anymore.</p>
<p style="text-align: justify">Nah, of course I do. The giant cruise ship you explore in <em>Resident Evil</em> <em>Revelations</em> looks like the mansion in the first <em>Resident Evil</em>. There are long corridors, ominous moanings, a tension-inducing score, cliché-strengthening voice acting&#8230; Ok, some things never change about <em>Resident Evil</em>.</p>
<p style="text-align: justify">The structure of <em>Revelations</em> is the most innovative aspect; favouring small half-hour gaming chunks stuffed with light puzzles, numerous monsters, some ammo and the odd bit of crummy acting. It’s a far cry from <em>Resident Evil</em>’s legacy of eternal puzzle solving and painstaking ammo rationing.</p>
<p style="text-align: justify">These chunks keep the gameplay palpable, refreshing almost. The plot, rigidly sliced into chunks of US drama-style story bombs, is a mess of middle-aged men, initials, vendettas and transparent characterisation. A bit like <em><a href="http://thecollectivereview.com/richard-preston/the-end-of-24-jack-of-one-trade.html" target="_blank">24</a></em>.</p>
<p style="text-align: justify">This works if you play <em>Revelations</em> on your way to work, or on the toilet. If you play it like me, like all <em>Resident Evil</em> games ought to be played, the ‘previously on <em>Resident Evil</em>&#8230;’ intros stand out as attempts to make non-episodic gaming like episodic TV. Happily, they can be skipped.</p>
<p style="text-align: justify"><em>Revelations</em> looks amazing; it’s the most beautiful piece of 3DS gaming yet, and I’m talking gameplay graphic here, not the crummy cut scenes. Because it’s nearly as pretty as <em>Resident Evil 4</em>, plays a lot like <em>Resident Evil 5</em> and harks back to the original <em>Resident Evil</em>, it’s easy to expect too much. <em>Revelations</em> is a portable console’s survival horror, after all.</p>
<p style="text-align: justify">Normal mode is a breeze while Hell mode is a DS-chewing, hair-pulling struggle-me-do. Maybe my senses are dulled but while a worthy testimony to the joy of old-school-<em>Resident Evil</em> game play, with the conserving of ammo and the creeping menace round every corner, Hell mode feels slow to Normal mode’s fast and furious play. The added difficulty isn’t so much difficult as frustrating.</p>
<p style="text-align: justify">The franchise’s change from the classic fixed-camera suspense mechanic of <em>Resident Evil</em>s 1 through 3, to third and first-person action approach of 4 and 5 has moved the gameplay into a genre comparable to most modern first-person shooters. As such, old mechanics of <em>Resident Evil</em> are becoming lost.</p>
<p style="text-align: justify">Less survival horror, more just-keep-trying horror. That’s not <em>Resident Evil</em>’s fault, not entirely. It’s the fault of gaming; it’s getting easier. There are more save points, health packs, shield regeneration, upgrades and games are built to be played not failed. Why not? They cost enough; you should enjoy the whole thing.</p>
<p style="text-align: justify"><em>Resident Evil</em> <em>Revelations</em> feels like it’s lost its heritage thanks to this evolution in gaming. It’s a real shame. Us toughened <em>Resident Evil</em> fans, the ones who would leave their Playstations on for days, we know what a difficult puzzle is, what fetch-quests are, we know what ammo conservation is. We don’t need molly-coddling. Even on a portable console.</p>
<p style="text-align: justify"><em>Revelations</em> is <em>Resident Evil</em> light. Another old device now gone from the game is the typewriter saving points. There are no item storage boxes, just gun boxes, or red herbs either. <em>Revelations</em> is a stripped down, portable adaptation of <em>Resident Evil</em> and, for the most part, it’s a very pleasant experience.</p>
<p style="text-align: justify">The controls are all very straightforward and traditional. The addition of the Circle Pad Pro, a bulky mistake-correcting add-on that simultaneously makes the 3DS uglier and easier to play, improves <em>Resident Evil Revelations</em> remarkably. It brings the game bang up to par with its console brethren, making it’s portable console construction feel like a massive pity.</p>
<p style="text-align: justify">As ever, there are weapon bonuses to unlock for the main campaign (after you finish the actual campaign and do a bunch of the missions in raid mode – a series of clock-racing zombie clean up missions). Despite this, true fans of the <em>Resident Evil</em> series will digest <em>Revelations</em> in a day or so, leaving themselves gagging for <em>Resident Evil 6</em> later this year.</p>
<p style="text-align: justify"><em>Resident Evil Revelations</em> is highly playable, exciting and, in a lot of brilliant ways, unadulterated <em>Resident Evil</em>. It’s not as scary as some of its forbearers and its puzzles are about as challenging as a sleeping cat.</p>
<p style="text-align: justify"><em>Revelations</em> is comparable to the more recent console releases than the first few <em>Resident Evil</em> games. Despite it not being as good as those early titles it’s still bloody close and that’s good enough for me.</p>
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		<title>Stan Lee comes to London for US style comic-con Feb 25th</title>
		<link>http://thecollectivereview.com/richard-preston/stan-lee-comes-to-london-for-us-style-comic-con-feb-25th.html</link>
		<comments>http://thecollectivereview.com/richard-preston/stan-lee-comes-to-london-for-us-style-comic-con-feb-25th.html#comments</comments>
		<pubDate>Sun, 12 Feb 2012 20:07:05 +0000</pubDate>
		<dc:creator>rich</dc:creator>
				<category><![CDATA[Richard Preston]]></category>
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		<category><![CDATA[comicbook]]></category>
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		<category><![CDATA[wolverine]]></category>
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		<guid isPermaLink="false">http://thecollectivereview.com/richard-preston/?p=577</guid>
		<description><![CDATA[Fancy a taste of those American comic book conventions? Let Stan Lee show you how it's done]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify">Fancy a taste of those American comic book conventions? Or Comic Cons? Well, now you can with the first ever London Super Comic Con on February 25th and 26th<sup> </sup> – a strictly comic-book-only show dedicated to the writers and artists of the greatest comics in America. And possibly Britain.</p>
<p style="text-align: justify">Who is the main guest at this ‘Super’ comic con you ask? Why, it’s none other than the creator of nearly everything, Mr Stan Lee.</p>
<p style="text-align: justify">The Spider-Man, X-Men, Hulk, Avengers and Ant Man mastermind will be the headlining guest at his first London show in 40 years.</p>
<p style="text-align: justify">Don’t get too excited about one guy, the show is stuffed with famous comic book writers and artists. Here are few others; <a href="http://lscc.squarespace.com/guests#cheung">Jim Cheung</a>, <a href="http://lscc.squarespace.com/guests#cornell">Paul Cornell</a>, <a href="http://lscc.squarespace.com/guests#davison">Al Davison</a>, <a href="http://lscc.squarespace.com/guests#deodato">Mike Deodato Jr.</a>, <a href="http://lscc.squarespace.com/guests#drujiniu">Victor Drujiniu</a>, <a href="http://lscc.squarespace.com/guests#ebas">Ebas</a>, <a href="http://lscc.squarespace.com/guests#mccrea">John McCrea</a>, <a href="http://lscc.squarespace.com/guests#mckelvie">Jamie Mckelvie</a> and <a href="http://lscc.squarespace.com/guests#norton">Mike Norton</a>.</p>
<p style="text-align: justify">There are dozens of other names coming along to meet fans and sign their work. <a href="http://www.londonsupercomicconvention.com" target="_blank">For a full list check out The Super Comic-Con’s website</a>.</p>
<p style="text-align: justify">It’s important to know you can’t buy tickets on the door, you have to book in advance. A one day pass is £15, a two-day pass is £25. More details here. Feeding you inner geek at such a prestigious comic book event is priceless, however.</p>
<p style="text-align: justify">I’ll warn you now: Stan Lee’s signing sessions have sold out in less time than Stan Lee appeared in Spider-Man. The only sessions left are quite expensive. <a href="http://www.londonsupercomicconvention.com/stan-lee/" target="_blank">Check it out for yourself</a>.</p>
<p style="text-align: justify">Still, The London Super Comic Con is a fantastic opportunity to explore the world of comic books without the worlds of video games and film getting in the way.</p>
<p style="text-align: justify">The London Super Comic Con is on Feb 25th &amp;26th at the Excel, London, E16 1XL.</p>
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		<title>Battlefield 3: A Review</title>
		<link>http://thecollectivereview.com/richard-preston/battlefield-3-a-review.html</link>
		<comments>http://thecollectivereview.com/richard-preston/battlefield-3-a-review.html#comments</comments>
		<pubDate>Fri, 06 Jan 2012 13:32:31 +0000</pubDate>
		<dc:creator>rich</dc:creator>
				<category><![CDATA[Richard Preston]]></category>
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		<category><![CDATA[electronic arts]]></category>
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		<guid isPermaLink="false">http://thecollectivereview.com/richard-preston/?p=511</guid>
		<description><![CDATA[War! Huh? What is it good for? Battlefield! Or is this one Call Of Duty...?]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify">Well, well. <em>Call Of Battle</em> and <em>Duty field</em>, here we are again; two identical games, resting on their laurels, keeping the more blinkered among us devoted with years of £40 games we tirelessly pay for. Which came first? If you care about that kind of detail, leave.</p>
<p style="text-align: justify">For us normal games fans, <em>Battlefield 3</em>, like its more famous counterpart, the<em> Call Of Duty </em>series,<em> </em>is just a first-person shooter set in modern times. You play ‘a soldier’ and you shoot the bad guys until you reach your objectives.</p>
<p style="text-align: justify">There will be no bush beating here, directly or indirectly. <em>Battlefield 3</em>’s single player campaign is boring, especially in comparison to the untethered soap opera of <em>Call Of Duty</em> <em>Modern Warfare 3</em>. Only a really bad thing when you consider <em>Battlefield 3 </em>is trying to compete with <em>Modern Warfare 3</em>.</p>
<p style="text-align: justify">These are top-of-the-line video games, costing millions to develop and made by the two biggest companies in gaming<em> </em>and each have their loyal, angry army of fanboys (see comments below) ready to defend the good name of their title. Think of <em>Battlefield 3 </em>and<em> Modern Warfare 3</em> like religions with the fans as the Inquisition, or off on crusades. Except they wear head-guards and aren’t allowed to hold anything pointy.</p>
<p style="text-align: justify">Only, I don’t suffer from this faith, I’m more of a science guy. So, bring on the heresy! Both <em>Battlefield 3 </em>and <em>Modern Warfare 3</em> suffer from a case of the repetitions. In <em>Battlefield 3</em>, the single-player mode is still stuck in a ’run-forward and shoot’ structure, occasionally throwing in building-toppling set-pieces, button pressing and tenuous character interaction. Were <em>Deus Ex</em> and <em>Bioshock</em> for nothing? The co-op mode, by contrast, is a glorious alternative alienating the single-player mode entirely.</p>
<p style="text-align: justify">Sure, <em>Battlefield 3</em> is a damn site prettier than its predecessor <em>Battlefield</em> <em>Bad Company 2 </em>and that’s probably got something to do with the new tools Dice, the developers, used to build the game. Big whoop. I’m a gamer, not a software technician.</p>
<p style="text-align: justify">Dice, my friends, you can harp on about how great your game engine is when it does something the previous game didn’t. Buildings blew up in <em>Bad Company 2 </em>just like they do in <em>Battlefield 3</em>. Still, deep breaths here, move on. One thing Battlefield has always excelled in is online multiplayer. Again, it’s brilliant fun.</p>
<p style="text-align: justify">The huge maps, the slew of tanks, planes and trucks, the various weapons, the realistic sniping, they all make a return for <em>Battlefield 3 </em>and it is good. Unfortunately, there are only a handful of game modes and too few incentives for team-work making the console version stink like a rotten, half-baked version of its PC sibling. Dice has failed to innovate here, again, just cutting and pasting multiplayer from its last effort.</p>
<p style="text-align: justify"><em>Bad Company 2 </em>was also brilliant fun to play online and it too suffered from all the same post-game issues and accessibility problems <em>Battlefield 3 </em>does.</p>
<p style="text-align: justify">You can quit or join a game whenever you like, with absolutely no penalties. There’s no encouragement to stick around other than the love of the game or maybe you’re trying to unlock a few more items as you level up. This results in bizarrely uneven matches; a force of 12 who are up against two blokes and a dog one minute are suddenly down 10 men and heavily outnumbered the next.</p>
<p style="text-align: justify">You can’t quit out to the main menu after a game is over, on the pathetically constructed, bizarrely long, post-match stats screens. These clumsy displays give you a fraction of the info you’d like to see while you are able to do NOTHING but wait for the 40 seconds to count down. You can’t fiddle with your classification, choose a new gun; nothing.</p>
<p style="text-align: justify">But the lack of decent stats available on these screens is staggering. While you can happily hand over your email address to EA to receive the ‘Battlefeed’ to get extra stats and friend updates, you shouldn’t have to.</p>
<p style="text-align: justify"><em>Halo</em>, for example, also has an online stats thing, but it also bombards you with post-match info in the game too. Dice, really, this should have been sorted since <em>Bad Company 2</em>. It’s embarrassing to herald <em>Battlefield 3 </em>as any kind of evolution in the shooter genre when it’s still being out-performed by a 10-year-old franchise about space soldiers.</p>
<p style="text-align: justify">Dice has failed to deliver a decent online console experience. It&#8217;s marred by regular team errors, splitting squad mates across different teams and random lost connections. Problems other developers would have fixed by now.</p>
<p style="text-align: justify">Then there’s the downloadable content (DLC), all the extra bits you can buy along the way to add to the game. So far, the first set of new maps was free (if you bought a specific version of <em>Battlefield 3 </em>- EA is looking at you, second-hand game buyers!). New updates, well, they’ll surely cost money, just as later updates for <em>Battlefield</em> <em>Bad Company 2 </em>did. For a distraction, <a href="http://geeknightout.net/in/?p=2305" target="_blank">here’s a nice article explaining how you can tell how much a game-maker respects its customers by the way it rolls out its DLC</a>.</p>
<p style="text-align: justify">It’s a clumsy title, one I’ll continue to play through gritted teeth (and with a good book to hand) as playing multiplayer and co-op with friends can make <em>Battlefield 3</em> feel like gaming perfection.</p>
<p style="text-align: justify">Gameplay-wise, <em>Battlefield</em> is the superior online war game for consoles. When you consider the online gaming environment is the perfect place for grown men, or angry boys, to pretend to be soldiers and act like co-ordinated teams with objectives and strategy in beautiful surroundings, <em>Battlefield 3 </em>is ready for that kind of fun.</p>
<p style="text-align: justify">It only fails in every other respect.</p>
<p style="text-align: justify">EDITED ON: 10/01/12. 17:12</p>
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		<title>Modern Warfare 3: A Review</title>
		<link>http://thecollectivereview.com/richard-preston/modern-warfare-3-a-review.html</link>
		<comments>http://thecollectivereview.com/richard-preston/modern-warfare-3-a-review.html#comments</comments>
		<pubDate>Fri, 06 Jan 2012 13:32:01 +0000</pubDate>
		<dc:creator>rich</dc:creator>
				<category><![CDATA[Richard Preston]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[4]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[call]]></category>
		<category><![CDATA[continue]]></category>
		<category><![CDATA[cruise]]></category>
		<category><![CDATA[duty]]></category>
		<category><![CDATA[impossible]]></category>
		<category><![CDATA[mission]]></category>
		<category><![CDATA[modern]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[mw3]]></category>
		<category><![CDATA[norman]]></category>
		<category><![CDATA[of]]></category>
		<category><![CDATA[old]]></category>
		<category><![CDATA[plot]]></category>
		<category><![CDATA[preston]]></category>
		<category><![CDATA[richard]]></category>
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		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://thecollectivereview.com/richard-preston/?p=523</guid>
		<description><![CDATA[The biggest selling, most popular game of all time is OK, I suppose.]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify">Here’s what I love about video games sequels: innovation. Gaming is perhaps in a unique position amongst modern entertainment in that it can improve on previous incarnations to everyone’s delight.</p>
<p style="text-align: justify">The <em>Call Of Duty</em> series has done this a lot, evolving the realistic modern shooter series beyond praise. Until recently.</p>
<p style="text-align: justify"><em>Call Of Duty Modern Warfare 3</em> is an annoying thing to keep on typing out or reading, so let’s call it <em>MW3</em> instead. <em>MW3</em> is a solid and highly engaging first person shooter. Each level is an action set-piece; throwing you through gun blasting, character exploding, shaky camera missions John McClain of <em>Die Hard</em> fame would respect.</p>
<p style="text-align: justify">The plot, thankfully, is a continuation of the story that’s been threading the <em>Call Of Duty</em> series together for yonks now. So, if you’re a fan, <em>MW3</em> is nothing short of perfect.</p>
<p style="text-align: justify">I won’t give anything away here, and not because, as a <em>Battlefield</em> nut and addict of multiplayer online gaming, the plot passed through my brain like a whiff of fresh bread but because it feels as flamboyant as all other <em>Call Of Duty</em> games. They&#8217;re all blurring into one.</p>
<p style="text-align: justify">It’s just a shame <em>MW3</em> feels old. Not old like Norman Wisdom before he died; a man famous for his high-energy antics and comedy mannerisms turned into a frail but cheerful version of himself.</p>
<p style="text-align: justify">No, it’s more like Tom Cruise in <em>Mission Impossible 4</em>. Kinda cool looking, pretty exciting but he’s only sticking bows and ribbons on what he did in the last one.</p>
<p style="text-align: justify">If it ain’t broke don’t fix it, eh? <em>MW3</em> is a money-making machine, having sold £500 million worth of game in the first five days of its release.</p>
<p style="text-align: justify">Changing it too much would alienate Activision Blizzard, the game’s publishers, from those they care about the most; their banks. Haw-haw! Seriously, though, Activision cares about its customers. Indeed, it cares enough not to change anything about the game for risk of upsetting those temperamental, easily upset schoolboys Activision has to call &#8216;fans&#8217;.  ‘But what about playing online?’ you say. I say, ‘Oh dear’.</p>
<p style="text-align: justify">Take <em>MW3</em> online and it’s clear where all my formative current generation gaming hours should have been spent. This is where creeping around tiny corridors and blasting enemies with shotguns originated. This is where your kill count matters more than the objective, whatever that was again.</p>
<p style="text-align: justify"><em>MW3</em> is where teenagers with respect disorders and large mouths perfected contempt for his fellow gamer and it’s where team-based, tactical co-ordination is favoured despite no one really wanting to chat to each other while playing, unless it’s with mates.</p>
<p style="text-align: justify">It’s also where downloadable content money traps were perfected. Want a green gun? Yours is grey, buy a green gun!</p>
<p style="text-align: justify">Plenty of other first person shooters can take your fancy over <em>MW3</em>; it’s done nothing to innovate its genre. Neither has its main rival, <em>Battlefield 3</em>.</p>
<p style="text-align: justify">You’d think by now there would be more to war than running and shooting. I’m pretty sure actual modern warfare is more intricate, you know, with commands and orders and teamwork and that.</p>
<p style="text-align: justify">The online mode is disappointing and only for the <em>Call Of Duty</em> faithful. <em>Battlefield </em>is easily the superior online experience. Plus, you can’t fly planes in <em>MW3</em>, kids!</p>
<p style="text-align: justify">The main story mode of <em>Modern Warfare 3</em>, however, is a lavishly exciting first person shooter experience as were the <em>Call Of Duty</em> games before that. It’s an achievement to keep that bar high but it’s obvious now Trinity Ward, the developers, need a new bar to aspire to.</p>
<p style="text-align: justify">Time to do that innovation thing again, guys.</p>
]]></content:encoded>
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		<title>Mario Kart 7: A Review</title>
		<link>http://thecollectivereview.com/richard-preston/mario-kart-7-a-review.html</link>
		<comments>http://thecollectivereview.com/richard-preston/mario-kart-7-a-review.html#comments</comments>
		<pubDate>Fri, 06 Jan 2012 13:31:38 +0000</pubDate>
		<dc:creator>rich</dc:creator>
				<category><![CDATA[Richard Preston]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[7]]></category>
		<category><![CDATA[bowzer]]></category>
		<category><![CDATA[dash]]></category>
		<category><![CDATA[double]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[kart]]></category>
		<category><![CDATA[luigi]]></category>
		<category><![CDATA[man]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[old]]></category>
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		<category><![CDATA[preston]]></category>
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		<category><![CDATA[snes]]></category>
		<category><![CDATA[toad]]></category>

		<guid isPermaLink="false">http://thecollectivereview.com/richard-preston/?p=528</guid>
		<description><![CDATA[Mario and chums are here to drive you round the bend]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify">Old Man Nintendo has done it again. The dusty, gaming legend has produced yet another solid <em>Mario Kart</em> title. Again. Hilariously, though, it’s also really bad.</p>
<p style="text-align: justify">Confused? So was I. You’re going to need a quick history lesson first, get a cup of tea. Back in 1992, Nintendo, still one of the two kings of the world of gaming, the other being Sega, released a light-hearted racing title based on the Mario universe and its characters for its SNES console. This game was <em>Mario Kart</em>. It was brilliant.</p>
<p style="text-align: justify"><em>Mario Kart</em> was a subtle balance of skill and fun; from racing around colourful tracks, dropping silly, Mario-themed, race-altering weapons (great for crapping on the other players) to mastering the courses themselves. Made by gaming geniuses, the kind who knew how to innovate in their time, <em>Mario Kart</em> had the depth and replay value most games kill for. Indeed, it’s been ripped off countless times.</p>
<p style="text-align: justify">And so it began: for every new Nintendo console thereafter, a new <em>Mario Kart</em> title was produced. <em>Mario Kart 64</em> for the Nintendo 64 (loved that one, many folks didn’t like it), <em>Mario Kart Double Dash</em> for the GameCube (again, not bad, but hated by many) and a remake of the original <em>Mario Kart</em> for the GameBoy Advance (brilliant stuff) and a couple of arcade versions. Each game would alter very little from its predecessor, including tracks from older incarnations, a couple of new weapons and maybe a new gimmick.</p>
<p style="text-align: justify">Then the DS came and so did the inevitable <em>Mario Kart</em>. Only, this time, it was perfect. With its stripped down gameplay, lack of <em>Double Dash</em>-like gimmicks, simple progression goals and with the quick multiplayer capabilities of the DS, <em>Mario Kart DS</em> was, still is, the greatest incarnation of the game to date.</p>
<p style="text-align: justify">Then the Wii version came out… Never played it. Moving on.</p>
<p style="text-align: justify">Which brings us back to the present, 2012, and <em>Mario Kart 7</em>. With three levels of racing difficulty, eight cups in each difficulty, each with four courses, 32 tracks in all, it’s a standard <em>Mario Kart</em> affair.</p>
<p style="text-align: justify">Thing is, 2012 is a time where, amongst other things, the way we digest our entertainment has changed quite a lot since 1992. Unfortunately, the little Italian plumber’s return to racing, in 3D no less, is bogged down in old-school gaming misery.</p>
<p style="text-align: justify">Don’t get me wrong; the racing in <em>Mario Kart 7</em> is perfectly balanced and wonderfully challenging. It’s as good as the DS version, but this is the only quality <em>Mario Kart 7</em> shares with its predecessor.</p>
<p style="text-align: justify">The star-rating makes a return from the DS version, but in a reduced, far more useless capacity. Earning star-ratings on <em>Mario Kart 7</em> is a kudos thing and, while it worked well on the DS on <em>Mario Kart 7</em> it stands out as a blunt attempt to inject modern replay value into a very tired format.</p>
<p style="text-align: justify">It jars with Old Man Nintendo’s retro approach to achievement and awards within a game. It’s also a completion thing; most gamers like to beat a game entirely, and why not.</p>
<p style="text-align: justify">Now, obtaining all three stars for every cup and every challenge on the DS was tricky, not frustrating, just challenging. On <em>Mario Kart 7</em> it’s wall punching. The enemy intelligence has been ramped up to 11 making tactical racing and racing to beat the game counter-productive.</p>
<p style="text-align: justify">Worst of all you can’t restart a race. Only a cup. So, three races of perfect driving later and on the fourth you’re knocked about so much you get, say, two stars. Not bad, I guess. Bloody agonising, though, if you’ve already had two stars on this cup for the past 10 tries.</p>
<p style="text-align: justify">There are also no lap times on-screen to help you beat your best, not that it’s clear what the criteria are for three-star wins. That would be too useful.</p>
<p style="text-align: justify">Weirdly, the mini challenges are missing from the DS version. Not a crucial component, fair enough, but highly useful for training and getting used to the game’s AI (artificial intelligence). Without it, <em>Mario Kart 7</em> feels a little light content-wise compared to other £35 games. The online play, though a huge improvement over the DS, is painfully slow to use with limited functionality, but the addition of racing communities is a nice touch.</p>
<p style="text-align: justify">Nintendo! What are you doing? It’s 2012, now. Games are made to be enjoyed not flung against a spike. <em>Mario Kart 7</em> excels in its gameplay, making multiplayer a joy, as it was on the DS. And the new weapons included in this <em>Mario Kart</em> are a giggle too.</p>
<p style="text-align: justify">Still, to release a game this strict is arrogant. There was a time when a new <em>Mario Kart</em> title meant a joyous little trip back in time to when video games were less complicated and bogged down in choice. Today, though, as modern games find their balance and keep us wanton with more than just decent game-play, <em>Mario Kart 7</em> feels old.</p>
<p style="text-align: justify">Entertainment has evolved, Old Man Nintendo. Do try to keep up.</p>
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		<title>Xbox 360 Kinect round-up</title>
		<link>http://thecollectivereview.com/richard-preston/xbox-360-kinect-round-up.html</link>
		<comments>http://thecollectivereview.com/richard-preston/xbox-360-kinect-round-up.html#comments</comments>
		<pubDate>Fri, 06 Jan 2012 13:30:53 +0000</pubDate>
		<dc:creator>rich</dc:creator>
				<category><![CDATA[Richard Preston]]></category>
		<category><![CDATA[2]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[central]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[dance]]></category>
		<category><![CDATA[family]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Gunstringer]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[puppet]]></category>
		<category><![CDATA[season]]></category>
		<category><![CDATA[sports]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://thecollectivereview.com/richard-preston/?p=533</guid>
		<description><![CDATA[Wave your body in the air like you just don't care]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify">Here’s a selection of Xbox 360 Kinect games I’ve been playing, for some reason. Yes, I know, a grown man flailing around in front of a motion sensor might seem daft, it is. It’s also a lot of fun.</p>
<p style="text-align: justify"><span id="more-533"></span></p>
<p style="text-align: justify"><strong>The Gunstringer</strong></p>
<p style="text-align: justify">A superbly presented on-rails shooter about a dead puppet? Oh yes. Set in a theatre, and introduced with a very sweet little pre-amble by the game’s developers, you take on the role of the puppeteer. Your job is to guide the mysterious Gunstringer, a skeletal cowboy, on his journey seeking out revenge on the posse that betrayed him.</p>
<p style="text-align: justify">It’s great fun, playing a little like <em>Time Crisis</em> or Sega’s <em>House Of The Dead</em> series, you can also play along with a friend. With one hand you guide the puppet, with the other you lock on to targets and shoot.</p>
<p style="text-align: justify">The narrative is carried along nicely by an old-west-style voiceover and all the while you can see the audience in the background enjoying the show. Twisted Pixel are game developers with massive gaming hearts and it shows. If you have a Kinect, get The Gunstringer.</p>
<p style="text-align: justify"><!--more--></p>
<p style="text-align: justify"><strong>Dance Central 2</strong></p>
<p style="text-align: justify">So you pick a song and then you copy the dancer. The points you gain depend on how well you can copy computer-generated people, how much room you have and how ludicrously-limbed you’re not. I’m like a cross between John Cleese and Lee Evans with all the grace of your uncle.</p>
<p style="text-align: justify">The song list is confusing but that’s simply because I’m not 15. Or a girl. A few classics might have been nice, as well as a bulkier online catalogue for beefing up your song list. Still, it’s early days. I might get to dance along to Ghostbusters one day. Oh, what a day.</p>
<p style="text-align: justify"><!--more--></p>
<p style="text-align: justify"><strong>Kinect Sports Season 2</strong></p>
<p style="text-align: justify">There’s something about sports titles on the Xbox’s Kinnect that jars with me slightly. On the PlayStation Move or the Wii, the controller acts as a register of force, regardless of how fast you swing it. On Kinnect, chucking a dart or swinging a baseball bat just isn’t as rewarding. The tactile interaction is actually quite crucial, for this sports-shy gamer, at least.</p>
<p style="text-align: justify">Still, as a friendly competitive distraction or for a post-Christmas (or Burns Night, considering when you’re reading this) meal activity, it’s an easy, approachable night of fun.</p>
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		<title>Hide your pockets! Sony&#8217;s PS Vita Is Coming</title>
		<link>http://thecollectivereview.com/richard-preston/hide-your-pockets-sonys-ps-vita-is-coming.html</link>
		<comments>http://thecollectivereview.com/richard-preston/hide-your-pockets-sonys-ps-vita-is-coming.html#comments</comments>
		<pubDate>Mon, 12 Dec 2011 13:14:34 +0000</pubDate>
		<dc:creator>rich</dc:creator>
				<category><![CDATA[Richard Preston]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[3]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[handy]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[kart]]></category>
		<category><![CDATA[Little Big Planet]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[preston]]></category>
		<category><![CDATA[ps]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[Resistance]]></category>
		<category><![CDATA[richard]]></category>
		<category><![CDATA[Ridge Racer]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[target]]></category>
		<category><![CDATA[Uncharted]]></category>
		<category><![CDATA[vita]]></category>
		<category><![CDATA[Wipeout]]></category>

		<guid isPermaLink="false">http://thecollectivereview.com/richard-preston/?p=482</guid>
		<description><![CDATA[The PS Vita - coming to a commuter near you very soon]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify">Not that I’m rubbing it in, but I’ve played on the new PlayStation portable wonder-machine. Jealous? You can say ‘yes’  here.</p>
<p style="text-align: justify">The PS Vita, the successor to the questionably popular PSP, will be released here in the UK on 22nd<sup> </sup>February, next year. It’s a big deal because it’s the first new games console in a while, in a time where, due to the massive cost of making games, releasing a new console is a perilous and expensive venture.</p>
<p style="text-align: justify">Portable consoles are usually a safer bet for your top-flight manufacturers; it’s cheaper to produce, to make games for and to sell to the public. Plus, gadgets are cool.</p>
<p style="text-align: justify">There’s no mistaking the fact that the PS Vita is cool. Damn cool. It’s a powerful little beast, plastered in touch screens on the front and back, regular buttons and sticks and stuffed with multi-processors, tilt sensors, microphones, cameras, 3G (optional) and a headphones jack. Obviously. It also supports PS3 co-op play but, for some reason, doesn&#8217;t come with a TV connection.</p>
<p style="text-align: justify">Take <em>Reality Fighters</em> – a simple PS Vita fighting game where you can use the camera to make the fighter look like you. Eerie, but fun. The camera will also happily use where ever you’re standing as the background. Fancy kicking seven shades out of Jeremy Clarkson in front of Big Ben? It can happen.</p>
<p style="text-align: justify">It’s this kind of reality augmentation the PS Vita will languish in, eventually. Like the PSP before it, the PS Vita will also have its own versions of the PS3’s top games, even though it isn’t as powerful – but you’ll be forgiven for thinking it is a pocket PS3 with your untrained eye.</p>
<p style="text-align: justify"><em>Uncharted</em>, <em>Little Big Planet</em>, <em>Ridge Racer</em>, some pool game or something, <em>Wipeout </em><em>and</em> <em>Resistance</em> will be available around launch. Whether you enjoy playing fully immersive TV console games on the move is up to you and your ability to pull yourself away from an absorbing game mid-commute. Personally, I prefer <em>Mario Kart</em> to <em>Ridge Racer</em> on the way to work. It’s quicker.</p>
<p style="text-align: justify">Still, you’ll look dapper playing your PS Vita surrounded by folks on their iPhones. Stupid iPhone gamers, right? Yeah!</p>
<p style="text-align: justify">The PS Vita will come ready to upload everything you do and play onto Facebook, Twitter, take your pick. Sony has aimed squarely at the times we live in, where the consumer is the king in a land created by the manufacturer.</p>
<p style="text-align: justify">We want convenience; they want to sell us convenience. It works. Only, there’s a problem. How we, the lovely public, use our tech is a private thing we don’t really talk about. Companies like Sony want to sell us something we’ll use but without the proper feedback they just aim at what they think we like and hope for the best.</p>
<p style="text-align: justify">Apple aimed for the bullseye and ended up obliterating the target entirely. A new target was built. Nintendo had a go at this new target missing the centre with the 3DS so now it’s Sony’s turn with the PS Vita. I’m dubious it’s going to hit the middle – if, indeed, Sony is aiming that way.</p>
<p style="text-align: justify">We’re living in strange time indeed when the PS Vita’s biggest rival is a phone. But that’s how it is. The iPhone can do everything the PS Vita can do. And if it can’t, it’s not worth writing about, even though it’ll be a matter of months before it can.</p>
<p style="text-align: justify">What of the Vita&#8217;s &#8216;rival&#8217; the Nintendo 3DS? Well, let&#8217;s put it this way; judging by Nintendo&#8217;s continually weak European support, the fact it&#8217;s basically a slightly more powerful DS with a screen gimmick and that every key title is a re-hash, the 3DS is barely a spot on this new generation of handheld gaming.</p>
<p style="text-align: justify">In an optimistic world, the PS Vita will sit in a place comfortably behind the iPhone. The Vita is a gamer’s gaming machine, just as the underwhelming PSP was, the die-hard fans will get one and a whole bunch of children will too but that doesn&#8217;t mean it&#8217;ll succeed.</p>
<p style="text-align: justify">The simplicity of the Vita’s new menu system, the many useful functions, the download-only software platform and, most probably, a very funky advertising blitz will be lost on the iPhone-casual masses. Good luck, Vita.</p>
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		<title>Polishing the Halo</title>
		<link>http://thecollectivereview.com/richard-preston/polishing-the-halo.html</link>
		<comments>http://thecollectivereview.com/richard-preston/polishing-the-halo.html#comments</comments>
		<pubDate>Tue, 15 Nov 2011 19:18:01 +0000</pubDate>
		<dc:creator>rich</dc:creator>
				<category><![CDATA[Richard Preston]]></category>
		<category><![CDATA[343]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Anniversary]]></category>
		<category><![CDATA[bungie]]></category>
		<category><![CDATA[chief]]></category>
		<category><![CDATA[Combat]]></category>
		<category><![CDATA[Covenant]]></category>
		<category><![CDATA[Evolved]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[industries]]></category>
		<category><![CDATA[master]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[preston]]></category>
		<category><![CDATA[reach]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[richard]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://thecollectivereview.com/richard-preston/?p=470</guid>
		<description><![CDATA[A 2001 space odyssey re-released for 2011]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify">Do you remember 2001? What a year; it felt like the future had arrived, despite the lack of hover cars.</p>
<p style="text-align: justify"><em>Lord Of The Rings</em> and <em>Harry Potter</em> began their ownership of cinema goers’ hearts, Russell Crowe dominated the Oscars, we saw the launch of Wikipedia and the death of George Harrison. Fittingly, then, it was also the year <em>Halo</em> was released.</p>
<p style="text-align: justify"><em>Halo Combat Evolved</em> was, I’m told, a revelation in console gaming. It became so popular that it was declared by many in gaming as the Xbox’s first must-have title, kick-starting the franchise that would propel the Xbox brand into super-stardom.</p>
<p style="text-align: justify">Now, 10 years later, it’s time to revisit this ancient classic with <em>Halo Combat Evolved</em> <em>Anniversary</em> (<em>CEA</em>). Yes, it’s a remake.</p>
<p style="text-align: justify">Normally I’m not a fan of remakes, but <em>Halo</em> <em>CEA</em> is more of an education than a remake. It’s a Halo education. Did you know games used to be much, much harder in the past? They did. The further back you go, the more difficult they get. They do! Try playing through <em>Mario 3</em> again but this time without trying to punch your TV.</p>
<p style="text-align: justify"><em>Halo</em> <em>CEA</em> is a temperamental first person shooter, dripping in the Xbox 360’s now standard high-definition graphics. It’s a paced, long, plot-heavy game punctuated with a slightly clichéd, video game-typical back story that, even the most hating of <em>Halo</em> haters would admit, has been highly influential.</p>
<p style="text-align: justify">In the far future, when humans are out populating the galaxy, a huge ring in space is discovered. This ring, or <em>‘</em>Halo’ is apparently very powerful and the Human race needs to stop its enemies, the evil and highly religious Covenant, from uncovering this power first.</p>
<p style="text-align: justify">You are the Master Chief, who is (amongst) the last of the Spartans – a questionably-bread army of super-duper mega-soldiers; taller, faster, wiser, manlier than normal Earth soldiers.</p>
<p style="text-align: justify">Details are a little hazy after that. There’s something about sentient artificial intelligences and the Master Chief is some kind of last hope.</p>
<p style="text-align: justify">Regardless, you have to shoot your way through fields and corridors (with emphasis on the corridors) until you stop the covenant from doing whatever it is they’re doing. It’s a Nolan-style approach: the more complicated it is the cleverer it is.</p>
<p style="text-align: justify">Games like the <em>Halo</em> titles work on two levels; you like the story or you’re not bothered by it. <em>Halo</em> <em>CEA</em> plays the same as its offspring; controls, mission objectives, level design, these are now standard throughout the franchise. They’re solid and logical making <em>Halo</em> <em>CEA</em> easy to get into but perhaps only for <em>Halo</em> fans.</p>
<p style="text-align: justify">If you’re new to the whole <em>Halo</em> thing, start with <a href="http://thecollectivereview.com/richard-preston/warning-halo-reach-may-seriously-damage-your-social-life.html" target="_blank"><em>Halo</em> <em>Reach</em></a> – the plot will make more sense and it’s a far more forgiving gaming experience.</p>
<p style="text-align: justify"><em>Halo</em> <em>CEA</em> still plays like a 2001 title, influenced by old school games. There are huge gaps between checkpoints and you spend most of your time surrounded by giant metal walls blasting varying mixtures of aliens to progress.</p>
<p style="text-align: justify">If anything, it’s a testament to how much games now pander to the weak-minded, lazy gamer or, if you prefer, how games have evolved their challenges beyond simple level progression and boss fights. It’s a frustrating title, far more so than <em>Reach</em> and it’s long. So, so long.</p>
<p style="text-align: justify">Yet these are testaments to what <em>Halo</em> has done for console gaming and grown as the Xbox’s Alpha first person shooter series. If nothing else, <em>Halo CEA</em> proves how well evolved this gaming franchise is.</p>
<p style="text-align: justify">Crucially, this is the first <em>Halo</em> title to be developed by 343 Industries before next year’s <em>Halo</em> <em>4</em> and not the award-winning, franchise owning <a href="http://thecollectivereview.com/richard-preston/what%E2%80%99s-the-big-deal-about-halo.html" target="_blank">Bungie who gave up all things <em>Halo</em></a> to work on new titles. They’re probably sick to the back teeth of all the Spartan this and Master Chief that.</p>
<p style="text-align: justify">Still, 343 Industries should be commended. They haven’t tinkered too much with what made <em>Halo</em> so popular, even with the addition of lobbing grenades by shouting at your Kinnect sensor.</p>
<p style="text-align: justify">It’s a pure conversion that, had Bungie done this instead, would have had a number of charming executive decisions thrown in to bring <em>Halo</em> <em>CEA</em> properly up to par with its successors, changing the original just enough to make it different. Something only Bungie could do with its matured sense of gaming humour and its over-familiarity with the franchise.</p>
<p style="text-align: justify">343 were wise in changing pretty much nothing but the presentation. This is apparent in the multiplayer especially. <em>Halo</em> <em>CEA</em> comes with a slice of <em>Halo</em> <em>Reach</em> multiplayer, giving you a bunch of new maps based on this updated classic populated with the armour, physics and game modes of <em>Halo</em> Reach. Genius.</p>
<p style="text-align: justify">You don’t need <em>Halo</em> <em>Reach</em> to play this, it’ll just give you more playing options if you do. The last thing us <em>Halo</em> fans need is to waste time ranking up all over again upon every release. That’s what <em>Battlefield</em> is for.</p>
<p style="text-align: justify">Thankfully, <em>Halo</em> <em>CEA</em> is an unhampered slice of gaming past presented for fans that have shown loyalty with their wallets and dedication with their free time. Please, though, don’t play <em>Combat Evolved Anniversary</em> if you’ve never loved a <em>Halo</em> game before now.</p>
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